Frequently Asked Questions

Welcome to our FAQ page! While we aim for perfection, sometimes minor issues or unclarified rules might sneak into our final product. This page is dedicated to addressing any concerns or queries you may have as a player, ensuring a seamless experience with GunCraze Miniature Battles.

Last update: Version 1.0, 1/7/2024



Defending Against Critical Hits

Q: Per page 31, When a character scores a Natural 10 on their Attack Roll, and they roll their Critical Hit Attack Roll, they can use Craze! Points to increase the score of the D10 Result. 

Can the Defender add more Craze! Points at this point to their original Defense Roll to protect himself from Critical Hits? Whether they already used the 3 allowed or not?

A: No. The Defender's Defense Roll for that attack is final. 

When the Attacker and Defender roll opposed dice, the Defender clearly knows if the Attack Roll was a natural 10. If this happens, they would want to use as many Craze! Points as possible to raise their Defense Roll to protect from the result of the Critical Hit Attack Roll. If they do not, they may be dealt a mighty blow, which could be game changing!  - 1/7/2024